Tribal life and culture revolves around the glorification of the military. The constant struggle for resources and worlds has forged a tough and deadly warrior class. Leaders and tribal chiefs are almost always famous warriors; the culture bears a strong parallel to the feudal period on ancient Earth, or even far more distant past of Homeric Greece. The fluid, mobile raids typical of tribal warfare and the extension of the Imperial honor system to the diffuse clan culture of the various tribes have forged a unique society. The Tribes of Man are spread across hundreds of worlds that span the wilderzone. Despite the great distances and the relative wealth of worlds, the tribal population remains relatively small, and the wilderzone is a sparsely populated region. The Four major tribes number only between twenty and thirty million in total population, whereas most of the independent tribes have populations of under 100,000.
No one has successfully executed a census of the wilderzone, but estimates by Imperial sociologists place the total human population at approximately 100 million. Reasons for the low numbers are twofold, as with all population trends: a low birth rate combined with a relatively high mortality rate. The population of the wilderzone grows only at a snail’s pace. Two major factors keep mortality rates high in the wilderzone: (1) the martial culture and constant raiding, and (2) Xeno-pox.
The constant conflict in the wilderzone means there are always raids or small-scale wars going on. Ritual warfare like the famous Flag Contests keeps collateral damage to a minimum, but still results in death of warriors who could become parents. The potential devastation of a large-scale war could cripple even the larger tribes with high casualties.
Differences of opinion may be settled by duel or by adjudication. Tribes tend to be practical so long as honor is not involved. Personal honor is extremely important in the frontier societies of the tribes. A warrior's word must often serve as bond; there are no Imperial courts and contracts used. This custom does not mean the Tribes of Man are ignorant or illiterate. Records are kept of transactions, and all warriors are expected to read. However, the bond of honor comes from the spoken oath, not electronic chits in a clipboard's memory.
When engaging the enemy, anything is allowed. Only when a challenge sets particular limits does personal combat shift to a restricted format. These duels of honor may occur in close proximity with hand-to-hand weapons, with or without armor, or they may take place across sweeping terrain as each warrior stalks the other with spinfusor and laser rifle.
The primary motivation behind tribal war is raiding for technology, honor, or territory. Since multiple tribes on a particular world typically engage in severe raiding, some tribes have adopted a zero tolerance policy for intruders on their worlds, and respond to any incursion by mustering maximum force and mounting a full-scale assault.
family ties
Kinship ties are extremely important, but most tribesmen and women travel extensively. One reason is the constant raiding, but another reason is to seek out mates and lovers. The sparse population of many holds encourages a tribe's various branches to mingle. Cross-tribal marriages are common, with the marriage negotiation settling in advance which tribe the couple will settle among. The practical effect of marriage is to keep members of some families from fighting one another.